Weapons Tables

Melee Weapons

Weapon Damage HP
Hatchet 1D6+1 6
Halberd  3D6 10
Butterfly Knife 1D6+1 10
Dagger 1D4+2 6
Chain Whip 1D8+1 10
Fighting Chain 1D6 8
Three Section Staff 1D8+1 8
Fighting Stick 1D6 8
Mace 1D10 10
Staff 1D8 8
Bastard Sword 1D10+1 12
Broadsword 1D8+2 12
Longsword 1D8+1 10
Sabre 1D6+2 10
Shortsword 1D6+1 10
Glaive 2D6+2 10
Long Spear 1D10+1 10
Monk Spade 2D6/1D6+2 10
Short Spear 1D8+1 10
Trident 1D10 10
Elk-horn Knife 1D6 8
Fighting Hoop 1D6 8
Wind-Fire Wheel 1D6+1 8
Tiger-hook Sword 1D6+1 10
War Fan 1D4 6
Fist 1D3 3
Kick 1D6 3
Grapple 1D6 3

Missile Weapons

Weapon Damage HP Base Range Notes
Flying Guillotine decapitate 8 5m -- to 15m maximum must roll 1/5 skill to hit
Meteor Hammer 1D8 4 5m --
Rope Dart 1D3 2 3m --
Dart 1D3 -- 3m --
Knife 1D4 -- 3m --
Needle 1D2 -- 2m --
Throwing Star 1D3 -- 5m --